This is a creature created in a workshop with Rafael Grassetti, within 6 weeks. I created a base mesh in 3DS Max and all the sculpting, texturing and render were done in Zbrush. I used photoshop to merge the light passes that I created in Zbrush and to make the pos-production.
This creature was published in the 3D Creative Issue 093 and I made a "making of" for the 3D Creative Issue 98.
Concept by Jerad S Marantz.